Digital Technologies



The Victorian Curriculum, implemented in 2017, introduced the new learning area of Technologies. It encourages students to make decisions about the development and use of various technologies, consider the impacts of technological change and how technologies may contribute to a sustainable future. The curriculum provides practical opportunities for students to be users, designers and creators of new technologies. The Technologies curriculum has two learning strands.

  • In Design and Technologies, students use design thinking and different technologies to create solutions to real life problems – for example, creating an environmentally friendly car.
  • In Digital Technologies, students use computational thinking and information systems to analyse, design and develop their own digital solutions – for example, programming a robot to complete a task.

At SHPS, students from Foundation to Year 6 are learning how to develop their own digital solutions using robots and web-based animation. Using visual programming languages, students learn how to assemble and modify block code, problem solve and debug their programs as they perform increasingly complex tasks. In Years 5 and 6, students have the opportunity to participate in the First Lego League Robot Challenge, competing with students from other schools around Australia and the World.